3 Takeaways from Jenkins World 2018 Nice
If you’re not used to the term “DevOps”: Wikipedia defines DevOps as “a set of practices intended to reduce the time between committing a change to a system and the change being placed into normal production, while ensuring high quality”. However, most of the people who are involved have a rough definition that can be […]
What you should know about floating-point
Floating-point becomes more and more common in today’s automotive industry. Since development is often done model-based using tools such as Simulink and dSPACE TargetLink, the model serves as an additional abstraction layer and therefore is an additional stage in the development and testing process. In comparison to fixed-point, floating-point comes up with several advantages. The […]
How to efficiently handle external variables in a TargetLink Unit Test
IIn the last decade, Model-based development (MBD) has considerably improved the development of embedded software in the automotive industry. Although the MBD methodology increases the efficiency of the development process, there are some technical challenges which function developers experience. One example is the handling of external variables during the software unit test. Motivation and challenges […]
Continuous Delivery: 3 best practices to get maximum benefit from automated testing
Agile Development, Continuous Integration (CI) and Continuous Delivery (CD) have become more than just buzzwords. They are key success factors in software industry. The idea is, to have a software pipeline covering all stages from concept to deployment while ensuring repeatability and reliability in order to enable frequent releases with constant feedback. This concept is […]
What developing software and building a house have in common
A vast amount of the innovation in today’s automotive industry is driven by software. While it is obvious that the complexity and size of software in a vehicle is growing, the actual growth rate is really astonishing. According to a study by Accenture, we saw a growth from 50.000 lines of code in the 1980s […]